It's funny how when you start something new, not only is there a learning curve for the skill involved but also the jargon is important to have down. Here's a very comprehensive list, Do you know all of them? Thanks to the Ultimate Bowling Guide for these terms. Hopefully there are a few that you've heard but never quite understood. Now you know and "knowing is half the battle!".
- Address: Bowler’s starting position.
- Alley: playing surface, made of maple, pine or urethane boards; urethane lanes are becoming more popular than wood
- All the way: Finishing a game with nothing but strikes.
- Anchor: The last person to roll in a team competition.
- Angle: The direction in which the ball travels when going into the 1-3 pocket, 1-2 for left hand bowlers.
- Approach: Part of the lane from the back of the ball return area to the foul line.
- Armswing: The arc of the bowling arm and hand from the first move toward the line until the delivery of the ball over the line.
- Baby ball: To throw too delicate or release too carefully.
- Back ends: The last 6 feet of the lane.
- Backup: A ball that falls to the right for right-hand bowlers and left for left-hand bowlers.
- Balk: To interfere or cause another bowler to stop or not complete in their normal actions.
- Ball rack: the rack used to store house balls or where the ball return rests balls before a turn.
- Ball return: Track between the lanes the ball rolls on when being returned to the rack.
- Balsa: A powerless hit on the headpin.
- Bedposts: A 7-10 split.
- Belly the ball: Increase the width of a hook from an inside starting piont.
- Bench work: Conversation or actions meant to upset an opponent.
- Bender: Hook or curve shot that comes close to the channel before breaking into the pocket.
- Big fill: Nine or ten pins on a spare, or double on a strike.
- Big five: Spare of three on one side and two on the other.
- Blind: Score allowed for an absent member
- Blow: A missed spare.
- Blow a rack: A solid strike.
- Blowout: Downing all the pins but one.
- Box: A single frame. .
- Break: A lucky shot.
- Bucket: Four-pin diamond on the sides or the center of the lane.
- Buzzard: Three open frames in a row.
- Carry: Ability of the ball to knock down pins.
- Chicken wing: When a bowler’s elbow gets away from his body during a swing.
- Choke: Failure to accomplish objective.
- Chop: Chopping the front pin of a spare while a pin behind or to the left or right remains.
- Clutch: A pressure situation.
- Come up: Hook in the pocket caused by a spin on the axis.
- Conversion: Knocking down all the pins that remain with your second ball.
- Crawler: A strike made by missing the head pin.
- Curtain: missing in a final frame when a spare would have won.
- Curve: Ball that breaks from right to left.
- Cutter: A hook that slices the pins down.
- Deflection: The ball when it comes into contact with pins and then angles away to the right or left.
- Delivery: Preparation, Release and Follow-through.
- Deuce: A 200 average.
- Dive: A ball that hooks at the last second.
- Double: Two strikes in a row.
- Double wood: when one pin is directly behind the other.
- Dump the ball: Releasing the ball without bending of the knee.
- Dutch 200: A 200 game scored alternating strikes and spares.
- Fence posts: A 7-10 split.
- Fit split: A split where it is possible for the ball to hit both pins.
- Five-bagger: Five strikes in a row.
- Flat ball: unproductive ball
- Follow-through: The motion after release. Should
- Foul: Touching or going beyond the foul line.
- Foul line: The mark that determines the beginning of the lane.
- Foundation: A strike in the ninth frame.
- Grab: The friction between the lane and the ball.
- Grandma¹s teeth: An array of pins left standing.
- Graveyards: Low score lanes.
- Gutter: Drop offs about 10 inches wide to the right and the left of the lane to guide the ball to the pit.
- Gutter ball: A ball that goes into the gutter. .
- Half hit: Between a full and light hit.
- Handicap: Pins awarded to weak players or teams in an attempt to even out the game.
- Head pin: Front pin of a rack.
- Higher: More to the left or right.
- Home alley: Favorite lane for individuals or a team.
- Honey: A good ball.
- Hook: A ball that breaks to the left or right.
- House ball: Bowling balls provided by the alley.
- Inside: A starting point near the center of the lane.
- Jam: Force the ball high inside the pocket.
- Kegler: A bowler.
- Kickoff: Smooth ball delivery.
- Kingpin: The headpin or the number 5 pin.
- Kitty: Money from team members for misses, and other set fines.
- Late 10: When the 10 pin hesitates and is the last to go down on a strike.
- Leadoff man: First manto bowl in a team game.
- Light seven: A hit too light on either side of the head pin.
- Line: The path a bowling ball takes.
- Lofting: Throwing the ball onto the lane rather than rolling it.
- Logs: Very heavy pins, used for practice.
- Looper: An extra-wide hook ball.
- Loose hit: A light pocket hit.
- Love tap: A tap from a moving pin which knocks it down.
- Match play: A portion of a tournament where bowlers are pitted against each other.
- Messenger: A pin that comes across the lane after all the others have fallen down.
- Miss: A missed spare.
- Mixer: A ball that causes pins to bounce around.
- Moat: A nickname for the gutter.
- Move in: To start from the center of the approach.
- Move out: To start from a corner position on the approach.
- Nose hit: To hit the pins dead center.
- On the nose: To hit to the headpin dead center.
- Open bowling: Nonleague plays for fun or practice opposite league nights.
- Out of bounds: Area on the lanes where a ball won't make it to the pocket.
- Outside: Corner position of playing lanes.
- Over-turn: To apply too much spin to the ball.
- Par: A game score of 200.
- Pinching the ball: To grip the ball too hard.
- Pin deck: Area 60' from the foul line.
- Pit: Space at end of lane where ball and pins end up.
- Pitch: Angle in which holes in bowling ball are drilled.
- Platform: The parts of the lane from the very back of the ball return area up to the foul line.
- Point Shot: Starting from the first arrow and throwing over first arrow.
- Position rounds: Parts of a league schedule which call for teams.
- Pot game: Competition in which two bowlers place a stake.
- Powerhouse: A strong ball that strikes.
- Puddle: A gutter ball.
- Railroad: A wide open split.
- Rap: When a single pin remains on a good hit.
- Rat club: A team that shoots low scores for one game.
- Release: The hand motion as ball is rolled onto a lane.
- Reset: Resetting the pins.
- Return: The track which balls roll from pit to the rack.
- Revolutions: The number of turns a ball takes when rolling from release to pins.
- Rotation: The spin to the ball at the moment of delivery.
- Runway: Starting area.
- Sanctioned: Competition in accordance with American Bowling Congress and Women¹s International Bowling Congress rules.
- Sandbagger: A bowler who keeps his average down in order to receive a higher handicap.
- Scenic route: The path taken by a sharp curve ball.
- Separation: The distance you allow between your standing position and where you want the ball to go.
- Shadow ball: A ball rolled in practice without any pins set.
- Shotgun: Rolling a ball from the hip.
- Sixpack: Six strikes in a row.
- Slide: The last step of delivery.
- Snow plow: A ball that clears all the pins.
- Spare: All pins knocked down with two balls.
- Spare leave: Pins standing after the first ball is rolled.
- Spiller: A light-hit strike.
- Splasher: A strike where the pins are knocked down quickly.
- Splice: An area of lane where maple and pine boards join.
- Split: A spare leave in which the headpin is down.
- Spot bowling: Target on lane at which the bowler can aim.
- Steal: To get more pins than you deserve on a strike.
- Strike: All ten pins go down.
- Strike out: To get all three strikes in the tenth frame.
- String: Three or more strikes in a row.
- Stroke: The arm and hand motion during delivery over the foul line.
- Sweepstakes: A bowling tournament.
- Swiss cheese ball: A ball used in pro shops to establish a bowler's finger size and span for drilling.
- Tandem: Two pins one behind the other.
- Tap: When a pin stays standing on a perfect strike.
- Team captain: A lead team member responsible for all members being present, arranging a substitute, and determining team lineup.
- 300 game: A perfect game of 12 strikes in a row.
- Three quarter bucket: Three of the four pins of the bucket.
- Throwing rocks: Racking up strikes with multiple speed balls.
- Tickler: When the 6-pin gently topples the 10-pin.
- Track: Area most used on lane
- Tripped 4: When the 2 pin takes out the 4 pin.
- Tumbler: A strike where the pins appear to fall individually.
- Turkey: Three strikes in a row.
- Venting: Drilling a small hole into a bowling ball to relieve suction on the thumb hole.
- Wrist master: One of the many accessories worn by bowlers to help keep a firm wrist during backswing.
- X: Symbol for strike.
- Yank shot: When a bowler hangs onto the ball too long.
- Zero in: Find the right strike spot on a lane.
- /: Symbol for a spare.
Tagged As: Archive
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