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Bowling Terms Crystal Clear

Bowling Terms Crystal Clear

Posted Jan 20, 2012 In: Tips
By Bowling.com

Bowling Terms Crystal ClearIt's funny how when you start something new, not only is there a learning curve for the skill involved but also the jargon is important to have down. Here's a very comprehensive list, Do you know all of them? Thanks to the Ultimate Bowling Guide for these terms. Hopefully there are a few that you've heard but never quite understood. Now you know and "knowing is half the battle!".

  • Address: Bowler’s starting position.
  • Alley: playing surface, made of maple, pine or urethane boards; urethane lanes are becoming more popular than wood
  • All the way: Finishing a game with nothing but strikes.
  • Anchor: The last person to roll in a team competition.
  • Angle: The direction in which the ball travels when going into the 1-3 pocket, 1-2 for left hand bowlers.
  • Approach: Part of the lane from the back of the ball return area to the foul line.
  • Armswing: The arc of the bowling arm and hand from the first move toward the line until the delivery of the ball over the line.
  • Baby ball: To throw too delicate or release too carefully.
  • Back ends: The last 6 feet of the lane.
  • Backup: A ball that falls to the right for right-hand bowlers and left for left-hand bowlers.
  • Balk: To interfere or cause another bowler to stop or not complete in their normal actions.
  • Ball rack: the rack used to store house balls or where the ball return rests balls before a turn.
  • Ball return: Track between the lanes the ball rolls on when being returned to the rack.
  • Balsa: A powerless hit on the headpin.
  • Bedposts: A 7-10 split.
  • Belly the ball: Increase the width of a hook from an inside starting piont.
  • Bench work: Conversation or actions meant to upset an opponent.
  • Bender: Hook or curve shot that comes close to the channel before breaking into the pocket.
  • Big fill: Nine or ten pins on a spare, or double on a strike.
  • Big five: Spare of three on one side and two on the other.
  • Blind: Score allowed for an absent member
  • Blow: A missed spare.
  • Blow a rack: A solid strike.
  • Blowout: Downing all the pins but one.
  • Box: A single frame. .
  • Break: A lucky shot.
  • Bucket: Four-pin diamond on the sides or the center of the lane.
  • Buzzard: Three open frames in a row.
  • Carry: Ability of the ball to knock down pins.
  • Chicken wing: When a bowler’s elbow gets away from his body during a swing.
  • Choke: Failure to accomplish objective.
  • Chop: Chopping the front pin of a spare while a pin behind or to the left or right remains.
  • Clutch: A pressure situation.
  • Come up: Hook in the pocket caused by a spin on the axis.
  • Conversion: Knocking down all the pins that remain with your second ball.
  • Crawler: A strike made by missing the head pin.
  • Curtain: missing in a final frame when a spare would have won.
  • Curve: Ball that breaks from right to left.
  • Cutter: A hook that slices the pins down.
  • Deflection: The ball when it comes into contact with pins and then angles away to the right or left.
  • Delivery: Preparation, Release and Follow-through.
  • Deuce: A 200 average.
  • Dive: A ball that hooks at the last second.
  • Double: Two strikes in a row.
  • Double wood: when one pin is directly behind the other.
  • Dump the ball: Releasing the ball without bending of the knee.
  • Dutch 200: A 200 game scored alternating strikes and spares.
  • Fence posts: A 7-10 split.
  • Fit split: A split where it is possible for the ball to hit both pins.
  • Five-bagger: Five strikes in a row.
  • Flat ball: unproductive ball
  • Follow-through: The motion after release. Should
  • Foul: Touching or going beyond the foul line.
  • Foul line: The mark that determines the beginning of the lane.
  • Foundation: A strike in the ninth frame.
  • Grab: The friction between the lane and the ball.
  • Grandma¹s teeth: An array of pins left standing.
  • Graveyards: Low score lanes.
  • Gutter: Drop offs about 10 inches wide to the right and the left of the lane to guide the ball to the pit.
  • Gutter ball: A ball that goes into the gutter. .
  • Half hit: Between a full and light hit.
  • Handicap: Pins awarded to weak players or teams in an attempt to even out the game.
  • Head pin: Front pin of a rack.
  • Higher: More to the left or right.
  • Home alley: Favorite lane for individuals or a team.
  • Honey: A good ball.
  • Hook: A ball that breaks to the left or right.
  • House ball: Bowling balls provided by the alley.
  • Inside: A starting point near the center of the lane.
  • Jam: Force the ball high inside the pocket.
  • Kegler: A bowler.
  • Kickoff: Smooth ball delivery.
  • Kingpin: The headpin or the number 5 pin.
  • Kitty: Money from team members for misses, and other set fines.
  • Late 10: When the 10 pin hesitates and is the last to go down on a strike.
  • Leadoff man: First manto bowl in a team game.
  • Light seven: A hit too light on either side of the head pin.
  • Line: The path a bowling ball takes.
  • Lofting: Throwing the ball onto the lane rather than rolling it.
  • Logs: Very heavy pins, used for practice.
  • Looper: An extra-wide hook ball.
  • Loose hit: A light pocket hit.
  • Love tap: A tap from a moving pin which knocks it down.
  • Match play: A portion of a tournament where bowlers are pitted against each other.
  • Messenger: A pin that comes across the lane after all the others have fallen down.
  • Miss: A missed spare.
  • Mixer: A ball that causes pins to bounce around.
  • Moat: A nickname for the gutter.
  • Move in: To start from the center of the approach.
  • Move out: To start from a corner position on the approach.
  • Nose hit: To hit the pins dead center.
  • On the nose: To hit to the headpin dead center.
  • Open bowling: Nonleague plays for fun or practice opposite league nights.
  • Out of bounds: Area on the lanes where a ball won't make it to the pocket.
  • Outside: Corner position of playing lanes.
  • Over-turn: To apply too much spin to the ball.
  • Par: A game score of 200.
  • Pinching the ball: To grip the ball too hard.
  • Pin deck: Area 60' from the foul line.
  • Pit: Space at end of lane where ball and pins end up.
  • Pitch: Angle in which holes in bowling ball are drilled.
  • Platform: The parts of the lane from the very back of the ball return area up to the foul line.
  • Point Shot: Starting from the first arrow and throwing over first arrow.
  • Position rounds: Parts of a league schedule which call for teams.
  • Pot game: Competition in which two bowlers place a stake.
  • Powerhouse: A strong ball that strikes.
  • Puddle: A gutter ball.
  • Railroad: A wide open split.
  • Rap: When a single pin remains on a good hit.
  • Rat club: A team that shoots low scores for one game.
  • Release: The hand motion as ball is rolled onto a lane.
  • Reset: Resetting the pins.
  • Return: The track which balls roll from pit to the rack.
  • Revolutions: The number of turns a ball takes when rolling from release to pins.
  • Rotation: The spin to the ball at the moment of delivery.
  • Runway: Starting area.
  • Sanctioned: Competition in accordance with American Bowling Congress and Women¹s International Bowling Congress rules.
  • Sandbagger: A bowler who keeps his average down in order to receive a higher handicap.
  • Scenic route: The path taken by a sharp curve ball.
  • Separation: The distance you allow between your standing position and where you want the ball to go.
  • Shadow ball: A ball rolled in practice without any pins set.
  • Shotgun: Rolling a ball from the hip.
  • Sixpack: Six strikes in a row.
  • Slide: The last step of delivery.
  • Snow plow: A ball that clears all the pins.
  • Spare: All pins knocked down with two balls.
  • Spare leave: Pins standing after the first ball is rolled.
  • Spiller: A light-hit strike.
  • Splasher: A strike where the pins are knocked down quickly.
  • Splice: An area of lane where maple and pine boards join.
  • Split: A spare leave in which the headpin is down.
  • Spot bowling: Target on lane at which the bowler can aim.
  • Steal: To get more pins than you deserve on a strike.
  • Strike: All ten pins go down.
  • Strike out: To get all three strikes in the tenth frame.
  • String: Three or more strikes in a row.
  • Stroke: The arm and hand motion during delivery over the foul line.
  • Sweepstakes: A bowling tournament.
  • Swiss cheese ball: A ball used in pro shops to establish a bowler's finger size and span for drilling.
  • Tandem: Two pins one behind the other.
  • Tap: When a pin stays standing on a perfect strike.
  • Team captain: A lead team member responsible for all members being present, arranging a substitute, and determining team lineup.
  • 300 game: A perfect game of 12 strikes in a row.
  • Three quarter bucket: Three of the four pins of the bucket.
  • Throwing rocks: Racking up strikes with multiple speed balls.
  • Tickler: When the 6-pin gently topples the 10-pin.
  • Track: Area most used on lane
  • Tripped 4: When the 2 pin takes out the 4 pin.
  • Tumbler: A strike where the pins appear to fall individually.
  • Turkey: Three strikes in a row.
  • Venting: Drilling a small hole into a bowling ball to relieve suction on the thumb hole.
  • Wrist master: One of the many accessories worn by bowlers to help keep a firm wrist during backswing.
  • X: Symbol for strike.
  • Yank shot: When a bowler hangs onto the ball too long.
  • Zero in: Find the right strike spot on a lane.
  • /: Symbol for a spare.

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